Five minutes a lesson
Swipeable cards: key ideas, numbers to remember, the trade-off table, classic mistakes and what to say when asked.
The course teaches it; this gets you hired. See what each company asks, work the classic problems, sit a timed mock (alone or with a real person), and revise the night before.
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High-level design, 15–30 min each
Machine coding: classes, interfaces, patterns
Swipeable cards: key ideas, numbers to remember, the trade-off table, classic mistakes and what to say when asked.
Prints on a single A4 or Letter sheet. Download it as a PDF or share the link.
Each side quest on a few pages: the numbers, the architecture with real tech icons, sequence, class and state diagrams, the decisions and what breaks.
A rate limiter, an LRU cache, a hash ring, an outbox relay: write it in the browser and run it against hidden tests.
An unseen problem from a fictional company, a named interviewer, curveballs, then a levelled rubric and a verdict.
Post a time and a mock, someone pairs up, you both get a free video room. One interviews, then you swap.
Type an estimate the way you'd say it and get the worked answer, next to the latency and size numbers the course teaches.
A day-by-day plan from your real progress, with revision days at the end. Fall behind and it adjusts.